Video games in the future may involve strapping a bunch of wearables to your head, arms, and feet, in order to get the most immersive experience.
That’s what some industry observers are suggesting, as virtual reality (VR) devices like the Oculus Rift and HTC Vive VR start to arrive in homes.
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“For virtual reality, you need sensors to detect whether the user is standing or squatting, and to control input,” said Li Zhifei, CEO of Mobvoi, a Chinese startup that produces the Ticwatch